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GeneticAlgorithm

Extends:

Atom → GeneticAlgorithm

This class creates the Genetic Algorithm atom.

Constructor Summary

Public Constructor
public

constructor(values: object)

The constructor function.

Member Summary

Public Members
public

This atom's type

public

An array of constant objects which need to be evolved

public

A description of this atom

public

A flag to indicate if evolution is in process

public

generation: integer

Current generation

public

individualIndex: integer

Current individual being evaluated in this generation

public

This atom's name

public

population: array

An array of objects representing the current population

public

Atom is processing

public

topFitness: float

Top fitness value for the current generation

Method Summary

Public Methods
public

addToConstantsList(constantObject: *)

Add a constant to the list.

public

Trigger the process to evaluate the current individual

public

Breed the best performers in the population, cull the rest

public

breedTwo(A: *, B: *): *

Take two individuals and breed them to form a new individual with a mix of their genes and mutations

public

draw()

Draw the code atom which has a code icon.

public

getRandomValue(min: *, max: *): *

Generate a random number between min and max

public

Generate an initial population

public

Regenerate the list of constants we are evolving

public

Add a button to trigger the evolution process

public

Generate a layered outline of the part where the tool will cut

Inherited Summary

From class Atom
public

[key]: *

Assign each of the values in values as this.value

public

A warning message displayed next to the atom.

public

A function which can be called to cancel the processing being done for this atom.

public

This atom's current color

public

This atom's default color (ie when not selected or processing)

public

A description of this atom

public

inputs: array

An array of all of the input attachment points connected to this atom

public

A flag to indicate if this atom is currently being dragged on the screen.

public

This atom's name

public

This atom's output attachment point if it has one

public

This atom's parent, usually the molecule which contains this atom

public

The path which contains the geometry represented by this atom

public

A flag to indicate if the atom is currently computing a new output.

public

This atom's radius as displayed on the screen is 1/72 width

public

A flag to indicate if this atom is currently selected

public

This atom's color when selected

public

A flag to indicate if we are hovering over this atom.

public

The color currently used for strokes

public

This atom's unique ID. Often overwritten later when loading

public

This atom's value...Is can this be done away with? Are we basically storing the value in the output now?

public

The X cordinate of this atom

public

The Y cordinate of this atom

public

addIO(type: boolean, name: string, target: object, valueType: string, defaultValue: object)

Adds a new attachment point to this atom

public

Calls a worker thread to compute the atom's value.

public

Starts propagation placeholder.

public

census(): number[]

Returns an array of length two indicating that this is one atom and if it is waiting to be computed

public

Clears the alert message attached to this atom.

public

clickDown(x: number, y: number, clickProcessed: boolean): *

Set the atom's response to a mouse click. This usually means selecting the atom and displaying it's contents in 3D

public

Set the atom's response to a mouse click and drag. Moves the atom around the screen.

public

Set the atom's response to a mouse click up. If the atom is moving this makes it stop moving.

public

createButton(list: object, parent: object, buttonText: string, functionToCall: object)

Creates button.

public

createCheckbox(list: object, buttonText: string, -: boolean, functionToCall: object)

Creates button.

public

createDropDown(list: object, parent: object, options: array, selectedOption: number, description: string, Callback: object)

Creates dropdown with multiple options to select.

public

createEditableValueListItem(list: object, object: object, key: string, label: string, resultShouldBeNumber: boolean, callBack: object)

Creates an editable HTML item to set the value of an object element.

public

createFileUpload(list: object, parent: object, buttonText: string, functionToCall: object)

Creates file upload button.

public

Creates a html representation of the passed text.

public

createNonEditableValueListItem(list: object, object: object, key: string, label: string)

Creates an non-editable HTML item to set the value of an object element.

public

Set's the output value and shows the atom output on the 3D view.

public

deleteNode(backgroundClickAfter: boolean, deletePath: boolean, silent: boolean)

Delete this atom.

public

Displays the atom in 3D and sets the output.

public

Set the atom's response to a mouse double click. By default this isn't to do anything other than mark the double click as handled.

public

draw(drawType: *)

Draws the atom on the screen

public

findIOValue(ioName: string): *

Find the value of an input for with a given name.

public

Generates the path for this atom from it's location in the graph

public

Initialized the sidebar with a title and create the HTML object.

public

Set the atom's response to a key press. Is used to delete the atom if it is selected.

public

loadTree(): *

Sets all the input and output values to match their associated atoms.

public

removeIO(type: boolean, name: string, target: object, silent: object)

Removes an attachment point from an atom.

public

requestReadme(): *[]

Return any contribution from this atom to the README file

public

selectBox(x: *, y: *, xEnd: *, yEnd: *)

Delineates bounds for selection box.

public

Send the value of this atom to the 3D display.

public

serialize(offset: {"x": number, "y": number}): *

Create an object containing the information about this atom that we want to save.

public

setAlert(message: string)

Set an alert to display next to the atom.

public

setValues(values: object)

Applies each of the passed values to this as this.x

public

update()

Runs with each frame to draw the atom.

public

Updates the side bar to display information about the atom.

public

Token update value function to give each atom one by default

public

Sets the atom to wait on coming information.

public

walkBackForConstants(callback: *)

Used to walk back out the tree generating a list of constants...used for evolve

Public Constructors

public constructor(values: object) source

The constructor function.

Override:

Atom#constructor

Params:

NameTypeAttributeDescription
values object

An array of values passed in which will be assigned to the class as this.x

Public Members

public atomType: string source

This atom's type

public constantsToEvolve: array source

An array of constant objects which need to be evolved

public description: string source

A description of this atom

Override:

Atom#description

public evolutionInProcess: boolean source

A flag to indicate if evolution is in process

public generation: integer source

Current generation

public individualIndex: integer source

Current individual being evaluated in this generation

public name: string source

This atom's name

Override:

Atom#name

public population: array source

An array of objects representing the current population

public processing: boolean source

Atom is processing

Override:

Atom#processing

public topFitness: float source

Top fitness value for the current generation

Public Methods

public addToConstantsList(constantObject: *) source

Add a constant to the list. Used as a callback from passing up the tree.

Params:

NameTypeAttributeDescription
constantObject *

public beginEvaluatingIndividual() source

Trigger the process to evaluate the current individual

public breedAndCullPopulation() source

Breed the best performers in the population, cull the rest

public breedTwo(A: *, B: *): * source

Take two individuals and breed them to form a new individual with a mix of their genes and mutations

Params:

NameTypeAttributeDescription
A *
B *

Return:

*

public draw() source

Draw the code atom which has a code icon.

Override:

Atom#draw

public getRandomValue(min: *, max: *): * source

Generate a random number between min and max

Params:

NameTypeAttributeDescription
min *
max *

Return:

*

public initializePopulation() source

Generate an initial population

public updateConstantsList() source

Regenerate the list of constants we are evolving

public updateSidebar() source

Add a button to trigger the evolution process

Override:

Atom#updateSidebar

public updateValue() source

Generate a layered outline of the part where the tool will cut

Override:

Atom#updateValue